Gaming Realms has announced the appointment of Suki Sandhu, formerly with Inspired Entertainment, as its new Chief Product Officer.
In his new role, Sandhu will be responsible for overseeing game development and introducing innovative concepts and features to enhance the company’s content offerings.
“I am delighted to join Gaming Realms,” Sandhu said. “I’m really looking forward to working with the management, our internal and external studios and product teams to build creative games and mechanics to grow the Slingo brand and explore complementary innovative concepts which can help further boost the Gaming Realms business. “I have a passion for product and the igaming industry and Gaming Realms share a similar desire to make a positive impact in the market"
Sandhu brings a wealth of experience to Gaming Realms, having served as Product Director for iGaming at Inspired Entertainment for the past two years. His extensive background also includes roles as Product Director at WynnBet, Head of Games at both Roxor Gaming and Gamesys, and an earlier stint at Inspired as Product Director for the UK market. Additionally, Sandhu has held positions at Digital Works Consulting, IGT, PartyGaming, AOL, and Yell.
“We are delighted to have Suki on board. His expertise and skills will help us enhance our current product offerings and deliver even more engaging and entertaining gaming experiences to players worldwide as we continue to build on our recent achievements.” - Mark Segal, CEO of Gaming Realms
Gaming Realms Reports Record First Half Performance
This appointment follows Gaming Realms' recent report of record revenue for the first half of the year, totaling £11.5 million (€13.3 million/$14.1 million). The company achieved year-on-year revenue growth of 35.3%, primarily driven by its core content licensing business.
Revenue from the licensing segment saw a significant increase of 46.3%, reaching £9.8 million. This includes £8.8 million in licensing revenue and an additional £1.0 million from brand licensing. However, revenue from the company’s social business declined by 2.2% year-on-year, contributing £1.8 million to the total.
Gaming Realms also reported a net profit of £2.5 million, marking an 80.6% increase from £1.4 million in the previous year. EBITDA for the period rose by 36.7% to £4.5 million, setting a new record for the company.